L-SYSTEMS

Final project for CSCI1230: Computer Graphics. I worked with Ellen Jiang, Zev Izenberg, and Victoria Tan. We created an environment for the HTC Vive, focusing on L-System generation, procedural terrain generation, and crepuscular rays. I was responsible for implementing L-System generation, which we used for generating trees and flowers. These are examples of flowers that I created parameters for and generated. Implemented in C++ and OpenGL.